Bullet Collision Detection & Physics Library
btMultiBodyGearConstraint.h
Go to the documentation of this file.
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #ifndef BT_MULTIBODY_GEAR_CONSTRAINT_H
19 #define BT_MULTIBODY_GEAR_CONSTRAINT_H
20 
21 #include "btMultiBodyConstraint.h"
22 
24 {
25 protected:
26 
37 
38 public:
39 
40  //btMultiBodyGearConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
41  btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
42 
44 
45  virtual void finalizeMultiDof();
46 
47  virtual int getIslandIdA() const;
48  virtual int getIslandIdB() const;
49 
50  virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
52  const btContactSolverInfo& infoGlobal);
53 
54  const btVector3& getPivotInA() const
55  {
56  return m_pivotInA;
57  }
58 
59  void setPivotInA(const btVector3& pivotInA)
60  {
61  m_pivotInA = pivotInA;
62  }
63 
64  const btVector3& getPivotInB() const
65  {
66  return m_pivotInB;
67  }
68 
69  virtual void setPivotInB(const btVector3& pivotInB)
70  {
71  m_pivotInB = pivotInB;
72  }
73 
74  const btMatrix3x3& getFrameInA() const
75  {
76  return m_frameInA;
77  }
78 
79  void setFrameInA(const btMatrix3x3& frameInA)
80  {
81  m_frameInA = frameInA;
82  }
83 
84  const btMatrix3x3& getFrameInB() const
85  {
86  return m_frameInB;
87  }
88 
89  virtual void setFrameInB(const btMatrix3x3& frameInB)
90  {
91  m_frameInB = frameInB;
92  }
93 
94  virtual void debugDraw(class btIDebugDraw* drawer)
95  {
96  //todo(erwincoumans)
97  }
98 
99  virtual void setGearRatio(btScalar gearRatio)
100  {
101  m_gearRatio = gearRatio;
102  }
103  virtual void setGearAuxLink(int gearAuxLink)
104  {
105  m_gearAuxLink = gearAuxLink;
106  }
107  virtual void setRelativePositionTarget(btScalar relPosTarget)
108  {
109  m_relativePositionTarget = relPosTarget;
110  }
111  virtual void setErp(btScalar erp)
112  {
113  m_erp = erp;
114  }
115 };
116 
117 #endif //BT_MULTIBODY_GEAR_CONSTRAINT_H
const btVector3 & getPivotInA() const
virtual void setRelativePositionTarget(btScalar relPosTarget)
virtual void setFrameInB(const btMatrix3x3 &frameInB)
void setFrameInA(const btMatrix3x3 &frameInA)
const btMatrix3x3 & getFrameInA() const
virtual void setPivotInB(const btVector3 &pivotInB)
virtual void setGearAuxLink(int gearAuxLink)
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:29
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
const btVector3 & getPivotInB() const
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
virtual void setGearRatio(btScalar gearRatio)
virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)
virtual void debugDraw(class btIDebugDraw *drawer)
void setPivotInA(const btVector3 &pivotInA)
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
const btMatrix3x3 & getFrameInB() const
btMultiBodyGearConstraint(btMultiBody *bodyA, int linkA, btMultiBody *bodyB, int linkB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btMatrix3x3 &frameInA, const btMatrix3x3 &frameInB)
This file was written by Erwin Coumans.
This file was written by Erwin Coumans.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
virtual void setErp(btScalar erp)