Bullet Collision Detection & Physics Library
btMultiBodyFixedConstraint.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #ifndef BT_MULTIBODY_FIXED_CONSTRAINT_H
19 #define BT_MULTIBODY_FIXED_CONSTRAINT_H
20 
21 #include "btMultiBodyConstraint.h"
22 
24 {
25 protected:
26 
33 
34 public:
35 
36  btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
37  btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
38 
40 
41  virtual void finalizeMultiDof();
42 
43  virtual int getIslandIdA() const;
44  virtual int getIslandIdB() const;
45 
46  virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
48  const btContactSolverInfo& infoGlobal);
49 
50  const btVector3& getPivotInA() const
51  {
52  return m_pivotInA;
53  }
54 
55  void setPivotInA(const btVector3& pivotInA)
56  {
57  m_pivotInA = pivotInA;
58  }
59 
60  const btVector3& getPivotInB() const
61  {
62  return m_pivotInB;
63  }
64 
65  virtual void setPivotInB(const btVector3& pivotInB)
66  {
67  m_pivotInB = pivotInB;
68  }
69 
70  const btMatrix3x3& getFrameInA() const
71  {
72  return m_frameInA;
73  }
74 
75  void setFrameInA(const btMatrix3x3& frameInA)
76  {
77  m_frameInA = frameInA;
78  }
79 
80  const btMatrix3x3& getFrameInB() const
81  {
82  return m_frameInB;
83  }
84 
85  virtual void setFrameInB(const btMatrix3x3& frameInB)
86  {
87  m_frameInB = frameInB;
88  }
89 
90  virtual void debugDraw(class btIDebugDraw* drawer);
91 
92 };
93 
94 #endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
void setFrameInA(const btMatrix3x3 &frameInA)
virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)
const btVector3 & getPivotInB() const
const btVector3 & getPivotInA() const
const btMatrix3x3 & getFrameInA() const
virtual void setPivotInB(const btVector3 &pivotInB)
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:29
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
void setPivotInA(const btVector3 &pivotInA)
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
const btMatrix3x3 & getFrameInB() const
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
btMultiBodyFixedConstraint(btMultiBody *body, int link, btRigidBody *bodyB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btMatrix3x3 &frameInA, const btMatrix3x3 &frameInB)
virtual void setFrameInB(const btMatrix3x3 &frameInB)
virtual void debugDraw(class btIDebugDraw *drawer)
This file was written by Erwin Coumans.