Bullet Collision Detection & Physics Library
btGeneric6DofSpringConstraint.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
3 Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
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8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
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14 */
15 
16 #ifndef BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
17 #define BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
18 
19 
20 #include "LinearMath/btVector3.h"
21 #include "btTypedConstraint.h"
23 
24 #ifdef BT_USE_DOUBLE_PRECISION
25 #define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintDoubleData2
26 #define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintDoubleData2"
27 #else
28 #define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintData
29 #define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintData"
30 #endif //BT_USE_DOUBLE_PRECISION
31 
32 
33 
35 
43 
45 {
46 protected:
47  bool m_springEnabled[6];
48  btScalar m_equilibriumPoint[6];
49  btScalar m_springStiffness[6];
50  btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping)
51  void init();
52  void internalUpdateSprings(btConstraintInfo2* info);
53 public:
54 
56 
57  btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
58  btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
59  void enableSpring(int index, bool onOff);
60  void setStiffness(int index, btScalar stiffness);
61  void setDamping(int index, btScalar damping);
62  void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
63  void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
64  void setEquilibriumPoint(int index, btScalar val);
65 
66  bool isSpringEnabled(int index) const
67  {
68  return m_springEnabled[index];
69  }
70 
71  btScalar getStiffness(int index) const
72  {
73  return m_springStiffness[index];
74  }
75 
76  btScalar getDamping(int index) const
77  {
78  return m_springDamping[index];
79  }
80 
81  btScalar getEquilibriumPoint(int index) const
82  {
83  return m_equilibriumPoint[index];
84  }
85 
86  virtual void setAxis( const btVector3& axis1, const btVector3& axis2);
87 
88  virtual void getInfo2 (btConstraintInfo2* info);
89 
90  virtual int calculateSerializeBufferSize() const;
92  virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
93 
94 };
95 
96 
98 {
100 
104  float m_springDamping[6];
105 };
106 
108 {
110 
113  double m_springStiffness[6];
114  double m_springDamping[6];
115 };
116 
117 
119 {
120  return sizeof(btGeneric6DofSpringConstraintData2);
121 }
122 
124 SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
125 {
127  btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer);
128 
129  int i;
130  for (i=0;i<6;i++)
131  {
132  dof->m_equilibriumPoint[i] = m_equilibriumPoint[i];
133  dof->m_springDamping[i] = m_springDamping[i];
134  dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0;
135  dof->m_springStiffness[i] = m_springStiffness[i];
136  }
138 }
139 
140 #endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
141 
btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis locatio...
#define SIMD_FORCE_INLINE
Definition: btScalar.h:81
#define btGeneric6DofSpringConstraintData2
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
#define btGeneric6DofSpringConstraintDataName
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:403
btScalar getEquilibriumPoint(int index) const
Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292