Bullet Collision Detection & Physics Library
btBoxCollision.h
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1 #ifndef BT_BOX_COLLISION_H_INCLUDED
2 #define BT_BOX_COLLISION_H_INCLUDED
3 
7 /*
8 This source file is part of GIMPACT Library.
9 
10 For the latest info, see http://gimpact.sourceforge.net/
11 
12 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13 email: projectileman@yahoo.com
14 
15 
16 This software is provided 'as-is', without any express or implied warranty.
17 In no event will the authors be held liable for any damages arising from the use of this software.
18 Permission is granted to anyone to use this software for any purpose,
19 including commercial applications, and to alter it and redistribute it freely,
20 subject to the following restrictions:
21 
22 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24 3. This notice may not be removed or altered from any source distribution.
25 */
26 
27 #include "LinearMath/btTransform.h"
28 
29 
31 #define BT_SWAP_NUMBERS(a,b){ \
32  a = a+b; \
33  b = a-b; \
34  a = a-b; \
35 }\
36 
37 
38 #define BT_MAX(a,b) (a<b?b:a)
39 #define BT_MIN(a,b) (a>b?b:a)
40 
41 #define BT_GREATER(x, y) btFabs(x) > (y)
42 
43 #define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c))
44 #define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c))
45 
46 
47 
48 
49 
50 
52 {
56 };
57 
58 //SIMD_FORCE_INLINE bool test_cross_edge_box(
59 // const btVector3 & edge,
60 // const btVector3 & absolute_edge,
61 // const btVector3 & pointa,
62 // const btVector3 & pointb, const btVector3 & extend,
63 // int dir_index0,
64 // int dir_index1
65 // int component_index0,
66 // int component_index1)
67 //{
68 // // dir coords are -z and y
69 //
70 // const btScalar dir0 = -edge[dir_index0];
71 // const btScalar dir1 = edge[dir_index1];
72 // btScalar pmin = pointa[component_index0]*dir0 + pointa[component_index1]*dir1;
73 // btScalar pmax = pointb[component_index0]*dir0 + pointb[component_index1]*dir1;
74 // //find minmax
75 // if(pmin>pmax)
76 // {
77 // BT_SWAP_NUMBERS(pmin,pmax);
78 // }
79 // //find extends
80 // const btScalar rad = extend[component_index0] * absolute_edge[dir_index0] +
81 // extend[component_index1] * absolute_edge[dir_index1];
82 //
83 // if(pmin>rad || -rad>pmax) return false;
84 // return true;
85 //}
86 //
87 //SIMD_FORCE_INLINE bool test_cross_edge_box_X_axis(
88 // const btVector3 & edge,
89 // const btVector3 & absolute_edge,
90 // const btVector3 & pointa,
91 // const btVector3 & pointb, btVector3 & extend)
92 //{
93 //
94 // return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,2,1,1,2);
95 //}
96 //
97 //
98 //SIMD_FORCE_INLINE bool test_cross_edge_box_Y_axis(
99 // const btVector3 & edge,
100 // const btVector3 & absolute_edge,
101 // const btVector3 & pointa,
102 // const btVector3 & pointb, btVector3 & extend)
103 //{
104 //
105 // return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,0,2,2,0);
106 //}
107 //
108 //SIMD_FORCE_INLINE bool test_cross_edge_box_Z_axis(
109 // const btVector3 & edge,
110 // const btVector3 & absolute_edge,
111 // const btVector3 & pointa,
112 // const btVector3 & pointb, btVector3 & extend)
113 //{
114 //
115 // return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1);
116 //}
117 
118 
119 #define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
120 {\
121  const btScalar dir0 = -edge[i_dir_0];\
122  const btScalar dir1 = edge[i_dir_1];\
123  btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
124  btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
125  if(pmin>pmax)\
126  {\
127  BT_SWAP_NUMBERS(pmin,pmax); \
128  }\
129  const btScalar abs_dir0 = absolute_edge[i_dir_0];\
130  const btScalar abs_dir1 = absolute_edge[i_dir_1];\
131  const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
132  if(pmin>rad || -rad>pmax) return false;\
133 }\
134 
135 
136 #define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
137 {\
138  TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
139 }\
140 
141 #define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
142 {\
143  TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
144 }\
145 
146 #define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
147 {\
148  TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
149 }\
150 
151 
154 const btMatrix3x3 & mat, const btVector3 & vec3, int colindex)
155 {
156  return vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex];
157 }
158 
159 
162 {
163 public:
167 
169  {
170 // static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
171 // m_AR[0] = vepsi + m_R1to0[0].absolute();
172 // m_AR[1] = vepsi + m_R1to0[1].absolute();
173 // m_AR[2] = vepsi + m_R1to0[2].absolute();
174 
175  int i,j;
176 
177  for(i=0;i<3;i++)
178  {
179  for(j=0;j<3;j++ )
180  {
181  m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]);
182  }
183  }
184 
185  }
186 
188  {
189  }
190 
191 
192 
194  SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1)
195  {
196 
197  btTransform temp_trans = trans0.inverse();
198  temp_trans = temp_trans * trans1;
199 
200  m_T1to0 = temp_trans.getOrigin();
201  m_R1to0 = temp_trans.getBasis();
202 
203 
204  calc_absolute_matrix();
205  }
206 
209  {
210  m_R1to0 = trans0.getBasis().inverse();
211  m_T1to0 = m_R1to0 * (-trans0.getOrigin());
212 
213  m_T1to0 += m_R1to0*trans1.getOrigin();
214  m_R1to0 *= trans1.getBasis();
215 
216  calc_absolute_matrix();
217  }
218 
220  {
221  return point.dot3( m_R1to0[0], m_R1to0[1], m_R1to0[2] ) + m_T1to0;
222  }
223 };
224 
225 
226 #define BOX_PLANE_EPSILON 0.000001f
227 
230 {
231 public:
234 
236  {}
237 
238 
239  btAABB(const btVector3 & V1,
240  const btVector3 & V2,
241  const btVector3 & V3)
242  {
243  m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
244  m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
245  m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
246 
247  m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
248  m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
249  m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
250  }
251 
252  btAABB(const btVector3 & V1,
253  const btVector3 & V2,
254  const btVector3 & V3,
255  btScalar margin)
256  {
257  m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
258  m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
259  m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
260 
261  m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
262  m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
263  m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
264 
265  m_min[0] -= margin;
266  m_min[1] -= margin;
267  m_min[2] -= margin;
268  m_max[0] += margin;
269  m_max[1] += margin;
270  m_max[2] += margin;
271  }
272 
273  btAABB(const btAABB &other):
274  m_min(other.m_min),m_max(other.m_max)
275  {
276  }
277 
278  btAABB(const btAABB &other,btScalar margin ):
279  m_min(other.m_min),m_max(other.m_max)
280  {
281  m_min[0] -= margin;
282  m_min[1] -= margin;
283  m_min[2] -= margin;
284  m_max[0] += margin;
285  m_max[1] += margin;
286  m_max[2] += margin;
287  }
288 
290  {
291  m_min[0] = SIMD_INFINITY;
292  m_min[1] = SIMD_INFINITY;
293  m_min[2] = SIMD_INFINITY;
294  m_max[0] = -SIMD_INFINITY;
295  m_max[1] = -SIMD_INFINITY;
296  m_max[2] = -SIMD_INFINITY;
297  }
298 
300  {
301  m_min[0] -= margin;
302  m_min[1] -= margin;
303  m_min[2] -= margin;
304  m_max[0] += margin;
305  m_max[1] += margin;
306  m_max[2] += margin;
307  }
308 
310  {
311  m_min[0] = other.m_min[0] - margin;
312  m_min[1] = other.m_min[1] - margin;
313  m_min[2] = other.m_min[2] - margin;
314 
315  m_max[0] = other.m_max[0] + margin;
316  m_max[1] = other.m_max[1] + margin;
317  m_max[2] = other.m_max[2] + margin;
318  }
319 
320  template<typename CLASS_POINT>
322  const CLASS_POINT & V1,
323  const CLASS_POINT & V2,
324  const CLASS_POINT & V3)
325  {
326  m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
327  m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
328  m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
329 
330  m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
331  m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
332  m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
333  }
334 
335  template<typename CLASS_POINT>
337  const CLASS_POINT & V1,
338  const CLASS_POINT & V2,
339  const CLASS_POINT & V3, btScalar margin)
340  {
341  m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
342  m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
343  m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
344 
345  m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
346  m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
347  m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
348 
349  m_min[0] -= margin;
350  m_min[1] -= margin;
351  m_min[2] -= margin;
352  m_max[0] += margin;
353  m_max[1] += margin;
354  m_max[2] += margin;
355  }
356 
359  {
360  btVector3 center = (m_max+m_min)*0.5f;
361  btVector3 extends = m_max - center;
362  // Compute new center
363  center = trans(center);
364 
365  btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
366  trans.getBasis().getRow(1).absolute(),
367  trans.getBasis().getRow(2).absolute());
368 
369  m_min = center - textends;
370  m_max = center + textends;
371  }
372 
373 
376  {
377  btVector3 center = (m_max+m_min)*0.5f;
378  btVector3 extends = m_max - center;
379  // Compute new center
380  center = trans.transform(center);
381 
382  btVector3 textends = extends.dot3(trans.m_R1to0.getRow(0).absolute(),
383  trans.m_R1to0.getRow(1).absolute(),
384  trans.m_R1to0.getRow(2).absolute());
385 
386  m_min = center - textends;
387  m_max = center + textends;
388  }
389 
391  SIMD_FORCE_INLINE void merge(const btAABB & box)
392  {
393  m_min[0] = BT_MIN(m_min[0],box.m_min[0]);
394  m_min[1] = BT_MIN(m_min[1],box.m_min[1]);
395  m_min[2] = BT_MIN(m_min[2],box.m_min[2]);
396 
397  m_max[0] = BT_MAX(m_max[0],box.m_max[0]);
398  m_max[1] = BT_MAX(m_max[1],box.m_max[1]);
399  m_max[2] = BT_MAX(m_max[2],box.m_max[2]);
400  }
401 
403  template<typename CLASS_POINT>
404  SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point)
405  {
406  m_min[0] = BT_MIN(m_min[0],point[0]);
407  m_min[1] = BT_MIN(m_min[1],point[1]);
408  m_min[2] = BT_MIN(m_min[2],point[2]);
409 
410  m_max[0] = BT_MAX(m_max[0],point[0]);
411  m_max[1] = BT_MAX(m_max[1],point[1]);
412  m_max[2] = BT_MAX(m_max[2],point[2]);
413  }
414 
417  {
418  center = (m_max+m_min)*0.5f;
419  extend = m_max - center;
420  }
421 
423  SIMD_FORCE_INLINE void find_intersection(const btAABB & other, btAABB & intersection) const
424  {
425  intersection.m_min[0] = BT_MAX(other.m_min[0],m_min[0]);
426  intersection.m_min[1] = BT_MAX(other.m_min[1],m_min[1]);
427  intersection.m_min[2] = BT_MAX(other.m_min[2],m_min[2]);
428 
429  intersection.m_max[0] = BT_MIN(other.m_max[0],m_max[0]);
430  intersection.m_max[1] = BT_MIN(other.m_max[1],m_max[1]);
431  intersection.m_max[2] = BT_MIN(other.m_max[2],m_max[2]);
432  }
433 
434 
435  SIMD_FORCE_INLINE bool has_collision(const btAABB & other) const
436  {
437  if(m_min[0] > other.m_max[0] ||
438  m_max[0] < other.m_min[0] ||
439  m_min[1] > other.m_max[1] ||
440  m_max[1] < other.m_min[1] ||
441  m_min[2] > other.m_max[2] ||
442  m_max[2] < other.m_min[2])
443  {
444  return false;
445  }
446  return true;
447  }
448 
454  SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) const
455  {
456  btVector3 extents,center;
457  this->get_center_extend(center,extents);;
458 
459  btScalar Dx = vorigin[0] - center[0];
460  if(BT_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f) return false;
461  btScalar Dy = vorigin[1] - center[1];
462  if(BT_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f) return false;
463  btScalar Dz = vorigin[2] - center[2];
464  if(BT_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f) return false;
465 
466 
467  btScalar f = vdir[1] * Dz - vdir[2] * Dy;
468  if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false;
469  f = vdir[2] * Dx - vdir[0] * Dz;
470  if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false;
471  f = vdir[0] * Dy - vdir[1] * Dx;
472  if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false;
473  return true;
474  }
475 
476 
477  SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const
478  {
479  btVector3 center = (m_max+m_min)*0.5f;
480  btVector3 extend = m_max-center;
481 
482  btScalar _fOrigin = direction.dot(center);
483  btScalar _fMaximumExtent = extend.dot(direction.absolute());
484  vmin = _fOrigin - _fMaximumExtent;
485  vmax = _fOrigin + _fMaximumExtent;
486  }
487 
489  {
490  btScalar _fmin,_fmax;
491  this->projection_interval(plane,_fmin,_fmax);
492 
493  if(plane[3] > _fmax + BOX_PLANE_EPSILON)
494  {
495  return BT_CONST_BACK_PLANE; // 0
496  }
497 
498  if(plane[3]+BOX_PLANE_EPSILON >=_fmin)
499  {
500  return BT_CONST_COLLIDE_PLANE; //1
501  }
502  return BT_CONST_FRONT_PLANE;//2
503  }
504 
506  {
507  btAABB tbox = box;
508  tbox.appy_transform(trans1_to_0);
509  return has_collision(tbox);
510  }
511 
513  const BT_BOX_BOX_TRANSFORM_CACHE & trans1_to_0) const
514  {
515  btAABB tbox = box;
516  tbox.appy_transform_trans_cache(trans1_to_0);
517  return has_collision(tbox);
518  }
519 
522  const btAABB & box,const BT_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest) const
523  {
524 
525  //Taken from OPCODE
526  btVector3 ea,eb;//extends
527  btVector3 ca,cb;//extends
528  get_center_extend(ca,ea);
529  box.get_center_extend(cb,eb);
530 
531 
532  btVector3 T;
533  btScalar t,t2;
534  int i;
535 
536  // Class I : A's basis vectors
537  for(i=0;i<3;i++)
538  {
539  T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
540  t = transcache.m_AR[i].dot(eb) + ea[i];
541  if(BT_GREATER(T[i], t)) return false;
542  }
543  // Class II : B's basis vectors
544  for(i=0;i<3;i++)
545  {
546  t = bt_mat3_dot_col(transcache.m_R1to0,T,i);
547  t2 = bt_mat3_dot_col(transcache.m_AR,ea,i) + eb[i];
548  if(BT_GREATER(t,t2)) return false;
549  }
550  // Class III : 9 cross products
551  if(fulltest)
552  {
553  int j,m,n,o,p,q,r;
554  for(i=0;i<3;i++)
555  {
556  m = (i+1)%3;
557  n = (i+2)%3;
558  o = i==0?1:0;
559  p = i==2?1:2;
560  for(j=0;j<3;j++)
561  {
562  q = j==2?1:2;
563  r = j==0?1:0;
564  t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j];
565  t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] +
566  eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r];
567  if(BT_GREATER(t,t2)) return false;
568  }
569  }
570  }
571  return true;
572  }
573 
576  const btVector4 & plane) const
577  {
578  eBT_PLANE_INTERSECTION_TYPE classify = plane_classify(plane);
579  return (classify == BT_CONST_COLLIDE_PLANE);
580  }
581 
584  const btVector3 & p1,
585  const btVector3 & p2,
586  const btVector3 & p3,
587  const btVector4 & triangle_plane) const
588  {
589  if(!collide_plane(triangle_plane)) return false;
590 
591  btVector3 center,extends;
592  this->get_center_extend(center,extends);
593 
594  const btVector3 v1(p1 - center);
595  const btVector3 v2(p2 - center);
596  const btVector3 v3(p3 - center);
597 
598  //First axis
599  btVector3 diff(v2 - v1);
600  btVector3 abs_diff = diff.absolute();
601  //Test With X axis
602  TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends);
603  //Test With Y axis
604  TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends);
605  //Test With Z axis
606  TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends);
607 
608 
609  diff = v3 - v2;
610  abs_diff = diff.absolute();
611  //Test With X axis
612  TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends);
613  //Test With Y axis
614  TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends);
615  //Test With Z axis
616  TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends);
617 
618  diff = v1 - v3;
619  abs_diff = diff.absolute();
620  //Test With X axis
621  TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends);
622  //Test With Y axis
623  TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends);
624  //Test With Z axis
625  TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends);
626 
627  return true;
628  }
629 };
630 
631 
634 {
635  if(!(t1.getOrigin() == t2.getOrigin()) ) return false;
636 
637  if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false;
638  if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false;
639  if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false;
640  return true;
641 }
642 
643 
644 
645 #endif // GIM_BOX_COLLISION_H_INCLUDED
btMatrix3x3 inverse() const
Return the inverse of the matrix.
Definition: btMatrix3x3.h:1075
#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
#define BOX_PLANE_EPSILON
void find_intersection(const btAABB &other, btAABB &intersection) const
Finds the intersecting box between this box and the other.
btMatrix3x3 m_AR
Absolute value of m_R1to0.
btVector3 m_max
void calc_from_triangle(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3)
btVector3 absolute() const
Return a vector with the absolute values of each element.
Definition: btVector3.h:372
bool overlapping_trans_cache(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) const
transcache is the transformation cache from box to this AABB
bool overlapping_trans_conservative2(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &trans1_to_0) const
#define SIMD_FORCE_INLINE
Definition: btScalar.h:81
btVector3 transform(const btVector3 &point) const
void projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const
#define BT_MAX(a, b)
btVector3 m_min
void merge(const btAABB &box)
Merges a Box.
const btVector3 & getRow(int i) const
Get a row of the matrix as a vector.
Definition: btMatrix3x3.h:142
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:235
#define SIMD_INFINITY
Definition: btScalar.h:522
bool overlapping_trans_conservative(const btAABB &box, btTransform &trans1_to_0) const
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3, btScalar margin)
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
#define BT_GREATER(x, y)
#define BT_MIN(a, b)
btAABB(const btAABB &other, btScalar margin)
#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
#define BT_MAX3(a, b, c)
#define BT_MIN3(a, b, c)
void calc_from_triangle_margin(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin)
btVector3 m_T1to0
Transforms translation of model1 to model 0.
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:112
Axis aligned box.
Class for transforming a model1 to the space of model0.
btTransform inverse() const
Return the inverse of this transform.
Definition: btTransform.h:188
void appy_transform(const btTransform &trans)
Apply a transform to an AABB.
btMatrix3x3 m_R1to0
Transforms Rotation of model1 to model 0, equal to R0&#39; * R1.
bool collide_triangle_exact(const btVector3 &p1, const btVector3 &p2, const btVector3 &p3, const btVector4 &triangle_plane) const
test for a triangle, with edges
bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) const
Finds the Ray intersection parameter.
void increment_margin(btScalar margin)
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btScalar bt_mat3_dot_col(const btMatrix3x3 &mat, const btVector3 &vec3, int colindex)
Returns the dot product between a vec3f and the col of a matrix.
#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
btAABB(const btAABB &other)
void invalidate()
void get_center_extend(btVector3 &center, btVector3 &extend) const
Gets the extend and center.
void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE &trans)
Apply a transform to an AABB.
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition: btVector3.h:733
eBT_PLANE_INTERSECTION_TYPE
bool btCompareTransformsEqual(const btTransform &t1, const btTransform &t2)
Compairison of transformation objects.
bool collide_plane(const btVector4 &plane) const
Simple test for planes.
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3)
void copy_with_margin(const btAABB &other, btScalar margin)
void merge_point(const CLASS_POINT &point)
Merges a point.
eBT_PLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
void calc_from_homogenic(const btTransform &trans0, const btTransform &trans1)
Calc the transformation relative 1 to 0. Inverts matrics by transposing.
bool has_collision(const btAABB &other) const
btScalar btFabs(btScalar x)
Definition: btScalar.h:475
void calc_from_full_invert(const btTransform &trans0, const btTransform &trans1)
Calcs the full invertion of the matrices. Useful for scaling matrices.