Having a better GUI for vehicles etc. would be nice, but not for Blender 2.43 release. Perhaps later.
I am going to change the axis to be defined in degrees, instead of radians.
This means you can precisely specify 90 degrees etc. However, it will break your nice demos again. http://www.continuousphysics.com/ftp/pu ... -win32.zip
Can you upgrade your demos using preview 9?
Thanks,
Erwin
Appolonius wrote:yea thats the one. vehicle3_Steering fix.blend
was just wondering if its going to be updated at all. if its always going to be a script.
im not rushing or aking you to do it.. was just wondering about it
For the 2.43 preview 9, It seems most of my demos still work and use the radian method? or is it still using the old scripts? i don't know, but anyway they all still seem to still use radian instead of degrees
Appolonius wrote:For the 2.43 preview 9, It seems most of my demos still work and use the radian method? or is it still using the old scripts? i don't know, but anyway they all still seem to still use radian instead of degrees
oh wow thanks erwin! everything working good again.. odd tho sometimes the bounds are off the object.. even after a alt-r & ctrl-a and also(but it seems random that my problem of parenting/child compounding, and yup i dont use compound on the children and i do set the bounds on children.. seems random for some reason, sometimes it works sometimes not.. kinda odd.
Edit - another bug?
after applying the alt-r & ctrl-a and applying box bounds to the "floor" cube
i go into edit mode and move the vertices down one and the bounds are messed up.
Here is the example same floor, one with moved vertices http://www.box.net/public/l71063vgqg
Edit 2 - sorry about all the silly questions.. it seem if i hit "center new" it fixes the bounds.. but should we really have to do that? i dont really now if theres a reason for it or not